A. Marichalar
miércoles, 26 de agosto de 2015
House and hand-painted textures of gypsy caravan
In the meantime, I've finished the textures of the caravan, though I still need to take a proper render. I've also started this cartoony house that I need to texture when I have some free time. I've also tried to keep the polycount of the house as low as possible, but couldn't resist modelling very simple details in the wood and the roof!
Why haven't I had more free time? Work, meetings and another project I haven't announced yet which is taking a lot of work but it's starting to look good, really good has been taking my free time.
viernes, 3 de julio de 2015
Lowpoly caravan (2)
I'm painting the diffuse texture of the caravan. I enjoy creating this models with only diffuse and no normal or no specular, but I'm also looking forward now to going back to highpolys and a ridiculously high amount of detail for each piece.
Not so long to go now, hope to have it done in a couple of days!
miércoles, 24 de junio de 2015
Lowpoly caravan (1)
This is a cartoony lowpoly model that I'm trying to finish these days as quickly as possible. Polycount is around 2k polys.
Now it's time for UVmapping, can't wait to finish the hand-painted texture!
miércoles, 10 de junio de 2015
Lowpoly chests
Screenshots of several lowpoly chests. All these assets I'm doing right now are going to be 400 tris max and have only applied a diffuse texture (2048x2048). The ambient occlusion has been baked and overlayed on top of the hand-painted texture.
This is a screenshot taken with no lights and from the viewport.
It's going to be part of my final ArtStation page along with some more chests I'm doing right now, as part of the lowpoly section. I really enjoy making hand-painted textures and these ones were a blast, especially with the blue chest.
I'll be back soon with some more lowpoly stuff, and probably some highpoly as well.
miércoles, 13 de mayo de 2015
Turkish bath (3)
Another trial for textures that I forgot to upload last week that I made with CrazyBump. I'm trying shaders in Unreal for the turkish bath, as well as some lowpoly elements which will only have hand-painted diffuse texture.
domingo, 26 de abril de 2015
Turkish bath. (2)
Some trial for the columns that are going to be part of the Turkish bath. I made the design and I transformed it into an alpha brush so I can make a normal texture later on. I also tried out different brushes to add up some imperfections and imitate old rocks. I'll keep on working on it, I'm pretty happy with the result time-wise.
miércoles, 22 de abril de 2015
Process for my next 3d environment. Turkish bath (1)
I also have to add some cracks and porus to imitate the stones. Next thing I'll do will be finishing the columns that I had already started and send them around for some feedback.
Program used: CrazyBump
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