domingo, 26 de abril de 2015
Turkish bath. (2)
Some trial for the columns that are going to be part of the Turkish bath. I made the design and I transformed it into an alpha brush so I can make a normal texture later on. I also tried out different brushes to add up some imperfections and imitate old rocks. I'll keep on working on it, I'm pretty happy with the result time-wise.
miércoles, 22 de abril de 2015
Process for my next 3d environment. Turkish bath (1)
I also have to add some cracks and porus to imitate the stones. Next thing I'll do will be finishing the columns that I had already started and send them around for some feedback.
Program used: CrazyBump
viernes, 10 de abril de 2015
Props for Criminel
Some stuff I made for "Criminel", a iOS game already out in the Apple Store. I also modelled some corpses that finally didn't make it into the game, but I'll be posting soon!
Since it's a game that had to run on a tablet, I had a very low count of polygons, and I only used diffuse and specular textures for these ones.
Modelled with 3dmax, textured with Photoshop.
Diffuse and specular textures.
Screenshots of the game powered by Unity3D.
Since it's a game that had to run on a tablet, I had a very low count of polygons, and I only used diffuse and specular textures for these ones.
Modelled with 3dmax, textured with Photoshop.
Diffuse and specular textures.
Screenshots of the game powered by Unity3D.
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