lunes, 24 de febrero de 2014

Environments with 3d max for a survival horror game




Environments modelled with 3dMax and textured with Photoshop.
Diffuse, specular, normal and alpha textures.
Lights are dynamic and there is also a Lightmap made with 3dMax.
The graphic engine was made from scratch.
The idea was that the light was low, with some spotlights here and there to create a quite personal atmosphere. Lightmaps were baked with a very subtle omni light and a blueish spotlight.

Environment for Hazel Dazzle, IOS game



Low poly environments. Modelled from scratch with 3dmax, hand-painted textures with Photoshop.
In charge for modular props and tiles.
I also animated some props and applied some alpha textures.
Dynamic lighting, no lightmaps.
Unity3D.

High poly of a character. Mudbox.