A. Marichalar
lunes, 24 de febrero de 2014
Environment for Hazel Dazzle, IOS game
Low poly environments. Modelled from scratch with 3dmax, hand-painted textures with Photoshop.
In charge for modular props and tiles.
I also animated some props and applied some alpha textures.
Dynamic lighting, no lightmaps.
Unity3D.
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