Environments modelled with 3dMax and textured with Photoshop.
Diffuse, specular, normal and alpha textures.
Lights are dynamic and there is also a Lightmap made with 3dMax.
The graphic engine was made from scratch.
The idea was that the light was low, with some spotlights here and there to create a quite personal atmosphere. Lightmaps were baked with a very subtle omni light and a blueish spotlight.
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